Motorcycles/cars – Typical Earth style vehicles. Modern versions found on colonies use pneumatic thrust combined with antigrav technology.
Boats/Jetskies – Sea vehicles haven’t changed much over the last few centuries. Submersibles and convertibles become more common, especially in water colonies.
Jets/Planes – The line between air and space vehicles blur, but several pneumatic helicopter do exist in areas where air travel is common.
Shuttle – The basic shuttle is much like a space suv, its built for exit and entry into atmosphere with small groups of people or items. The expected space is 8 people comfortably, double that in extreme cases. It has 2 power modules which can be configured.
Fighter – The primary star fighter is called the …, its built as a one man fighter that can exit and enter into atmospheres. It has cargo room only for one additional person, though what it lacks in space makes up for in power modules, 6 in total.
Basic versions of the …. are the dog-fighter, interceptor, reconnaissance, and Bomber
The Dog-Fighter uses 3 sets of rail guns to provide maximum offense with little in the way of defense.
The Interceptor uses only a single rail gun with two additional thrusters to double their speed.
The reconnaissance star fighter uses advanced communication, sensors, and camouflage systems while only using one rail gun for surprise attack and defense.
The Bomber doesn’t rely on guns but instead uses two dispersal shields for heavy defense. Its offense includes micro fusion bombs that provide heavy damage at a cost of speed.
Transporters – The transporters are the backbone of all space traffic. They use a Quin-thruster system which allows it to exit and enter atmospheres, the largest ship that does. The transporters usefulness comes from its ability to connect with large cargo containers colloquially called Bricks. The Bricks themselves can be used for a variety of things including supplies, materials, and people. Ports along the top of the transporter may also be used for shuttles. Transporters have up to 12 power modules, 8 of which are tied into the cargo system.
Cruisers – Cruisers are built mainly for long term or pleasure voyages. They can survive entry, but this has been done in the past only for starting colonies. Most commonly cruiser are used travel slowly between systems like old school cruise ships. They have 24 power modules, with all devoted to cargo space.
Battleships – Though the same size as cruisers, battleships would never be confused on sight with its heavy shields, rail turrets, and missile bays. These ships hold patrols, arms, and a few shuttles for missions. It module breakdown includes 12 for cargo, 12 for arms.
Carriers – These massive starships hold and command full squadrons of fighters with several rail turrets and one rail cannon. Four mechanical arms surround the midsection that can shield, repair, and grab.